Solo Indie Dev - Unreal Engine - Systems + Backend

Hi, I'm Jacob Bolen.
I build games and tools under LastGenMedia and SirPepperPot.

I'm a solo indie developer focused on atmospheric games and systems-driven design. Below are my featured projects and ways to reach me.

Featured Projects

Released work and current projects.

Continuum Keeper

Role: Solo developer - design, programming, systems, UI.
Design Focus: Tension through observation and subtle escalation.

Monitor cameras, detect fractures, and stop reality from collapsing in this psychological observation-horror game.

Unreal Engine 5 Single-player Horror
Project HollowMarch work in progress

Project HollowMarch

Role: Solo developer - core systems, generation logic, combat foundations.
Design Focus: Deterministic procedural generation and long-term progression.

A larger-scope project focused on replayable systems, progression, and co-op-friendly design.

Procedural Systems UE5 WIP
More information (soon)
Co-op survival shooter prototype

Untitled Co-op Shooter

Role: Solo developer - multiplayer logic, AI systems, weapons.
Design Focus: Replayable co-op pacing driven by AI director logic.

A cooperative survival shooter inspired by Left 4 Dead, focused on modular systems, encounter variety, and moment-to-moment teamwork rather than scripted campaigns.

Co-op Focus UE5 Systems-Driven WIP
More information soon

Quick Links

Short, direct paths to the details.